A few current WIP shots, rendered entirely on Lumen with Epic settings around 25-30 FPS on RTX 4070 Ti if foliage distance being culled could gain extra frame rates.
Current WIPs
- Adding fog cards and / volumes
- Shader that disables low roughness values around the distance mountains
- Small water streams shader
From the profiler stats
Shader stutters aren't counted. I found a huge frame time spike around 120.212ms when Derived Data Cache was being loaded (DDC IO thread pool), because I am loading this project from my backup hard drive and the culling enabled for a group of grass very close to the camera. I think it has to do with the shader loading speed or something similar.



