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Houdini - Unreal Engine 5.4 procedural landscape WIP

Work In Progress / 05 April 2025


A few current WIP shots, rendered entirely on Lumen with Epic settings around 25-30 FPS on RTX 4070 Ti if foliage distance being culled could gain extra frame rates.

Current WIPs
- Adding fog cards and / volumes 
- Shader that disables low roughness values around the distance mountains 
- Small water streams shader 

From the profiler stats
Shader stutters aren't counted. I found a huge frame time spike around 120.212ms when Derived Data Cache was being loaded (DDC IO thread pool), because I am loading this project from my backup hard drive and the culling enabled for a group of grass very close to the camera. I think it has to do with the shader loading speed or something similar.