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CRNOH MEO Batch Texture Channel Packer for Unreal Engine

Clone the repo from Github
https://github.com/sayoojjs/CRNOH_MEO-Batch-Texture-Channel-Packer

CRNOH Texture Packer is a custom Python tool built to streamline channel packing workflows, supporting multiple formats and improving texture efficiency for game-ready assets.

Walthrough - how to use CRNOH -MEO batch texture channel packer

Extract all texture sets into a folder

Extract all texture sets into a folder

Paste the script into the same folder

Paste the script into the same folder

Run script

Run script

Every packed texture will be under Packedtextures, and each folders named with textures orginal name

Every packed texture will be under Packedtextures, and each folders named with textures orginal name

Bring  CR NOH textures inside the material

Bring CR NOH textures inside the material